Website powered by

3D Character Modelling

This was my final character for my 3D sculpting class at the end of last year.
Based on Satoshi Matsuura's amazing concept art!!
https://www.artstation.com/artwork/mARYzv

I started this project in Zbrush, sculpting the Hunchback character. Later I brought the model into Blender for retopology and UV unwrapping. Time was limited so I chose to pack the UVs onto one map to save later shader working time. The completed high-poly low-poly models were brought into Substance Painter, for baking and texturing. Aiming to get as close to the original concept art in style. The final textured model was rigged using Rigify in Blender, then lit and rendered in EEVEE, with some shader effects to enhance the 2D inspired style.

3D Animation and Turnaround

Wireframe View

Wireframe View

Zbrush Sculpt

Zbrush Sculpt

Base colour with UV Layout

Base colour with UV Layout

Texture Maps

Texture Maps

Shader Node Tree

Shader Node Tree